Planetary Settlement (2024)

Planetary Settlement (1)The subject of this article is from the Waypoint update.

The information from this article is up-to-date as of 21 February, 2023.

The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023.

Template:POI infobox

Planetary Settlement is a point of interest.

Contents

  • 1 Summary
  • 2 Game Description
  • 3 Important Buildings
    • 3.1 Settlement Hub Interface
    • 3.2 Construction Terminal
    • 3.3 Overseer's Office
  • 4 Settlement Administration Terminal
  • 5 Settlement Status
    • 5.1 Settlement Class
    • 5.2 Settlement Features
    • 5.3 Production Status
  • 6 Settlement Decisions
  • 7 Citizens
  • 8 Additional Information
  • 9 Gallery
    • 9.1 Mechanics
    • 9.2 Settlement Examples

Summary

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away.

Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

Settlements are currently unavailable on Nintendo Switch, at least as of Update 4.07.

Game Description

Assist the local population in the construction of a planetary settlement. Perform key actions at the Settlement Interface or in the Overseer's Office.

As overseer of a settlement, you will make key decisionTemplate:Sic, direct the construction of buildings and resolve disputes between citizens.

A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day. However, unproductive settlements may go into debt. Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens.

Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface. The Overseer may have to defend the settlement against sentinel attacks.

Important Buildings

Settlement Hub Interface

This interface is typically found at a Monolith at the center of the settlement. Different actions are available:

  • Apply to be the Overseer of the settlement.
  • Check the status of the settlement.

Construction Terminal

Once you have been accepted as Overseer, look for the Construction Terminal nearby. It will be a red icon floating somewhere within 50u of the central monolith where you accepted your new duties. This is where you will be able to start building your Overseer's Office. It requires Silicate Powder to begin, and there is a delay before it accepts the next item.

Overseer's Office

A player that takes over the role of the settlement's Overseer must first build its own office. This is accomplished at the construction terminal. In three sequential steps, the player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  1. Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
  2. Supply 5 Metal Platings to the site (90s wait).
  3. Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Base Teleport Module are available inside.

Settlement Administration Terminal

The settlement administration terminal will be found inside the Settlement Overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.
  • Determine the priority of Construction Opportunities for the settlement.
  • Meet with visiting NPC aliens that have special requests.
  • Resolve Citizen Disputes.
  • Endorse or deny Citizen Requests.

Settlement Status

Settlements have a few stats that say a lot about them.

Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.

Settlement Class

Like many features in the game, settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).

Encountering a fresh A+ Class settlement is (very) unlikely, and the exact chances are unknown. However, by improving your settlement, it will eventually increase to S-Class.

Settlement Features

Settlements always have 6 Features, and each of them can be either positive or negative.

Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features, replacing the worst feature.

The following characteristics of a settlement may be affected by such features, as described in the related articles:

  • Happiness
  • Maintenance Cost
  • Population
  • Productivity
  • Sentinel Alert Level

Production Status

At the bottom of the Settlement Overview screen, the Production Status section shows two resources that the settlement produces, which can be claimed by the Overseer every 20 real life hours.

However, if there is any Settlement Debt, it must first be paid in order for the production to be restored.

The items that can be produced changes with each settlement. A resource in large amount is shown on the left side, while a more valuable resource that is produced in an amount 10 times lower is shown on the right side.

The final amount produced of both resources changes according to settlement Population, Happiness, Productivity and Maintenance Cost.

Settlement Decisions

The decisions you take direct the development of your settlement.

Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options.

If you have already taken a decision for a Construction Opportunity, but you have not finished building the structure yet, you can still get new decisions to show up.

The following articles provide additional detail based upon the type of decision required:

  • Citizen Disputes
  • Citizen Requests
  • Construction Opportunities
  • New Arrivals
  • Policy Decisions

Citizens

The settlement is inhabited by NPC aliens that can be interacted with.

Citizens are persistent NPCs that inhabit player settlements. Citizens will wander the town according to routines which include things like working, visiting specific buildings, or hanging out at saloons. During danger scenarios like storms or Sentinel raids citizens will stay inside. Their mood, communicated to the player through thoughts, is influenced by the overall happiness of the settlement, as well as their reactions to your decisions.

Each citizen has a unique name chosen from a pool which is persistent across play sessions. The amount of citizens displayed under population is not equal to the amount of NPCs walking around in a settlement at any given time. However, the amount of unique NPCs generated per settlement appears to be limited by the town's population.

Additional Information

  • Settlements do not exist in Uncharted systems or Abandoned systems.
  • A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.
  • A player can switch to a different Settlement by investing a certain amount of race-specific resource (3 GekNip for Gek) and renouncing their current post.
  • Settlements always have 6 Features, positive or negative. New features replace existing ones.

Gallery

Mechanics

  • Guide Info

  • Approaching Settlement

  • Info Tutorial

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Hub Interface Dialogue

  • Settlement Status

  • Construct Overseer Office, step 1

  • Construct Overseer Office, step 2

  • Construct Overseer Office, step 3

  • Completed Overseer Office

  • Overseer Office Task

  • Admin Terminal Dialogue

  • Admin Terminal Dialogue

  • Admin Terminal Dialogue

  • Pumping Tower Construction

  • Commercial Repository Construction

  • Commercial Repository Construction, step 1

  • Commercial Repository Construction, step 2

  • Commercial Repository Construction, step 3

  • Renouncing overseer status

  • S-class settlement stats

  • Settlement with the debt cleared

  • Another S-class settlement stats

Settlement Examples

  • A settlement on a lush planet

  • A settlement on a toxic planet

  • A settlement on a frozen planet

  • A settlement on a scorched planet

  • A settlement on an irradiated planet (near a crashsite)

de:Planetarische Siedlungja:惑星開拓地ru:Планетарное поселение

This article uses material from the Planetary Settlement article on the Fandom No Man's Sky Wiki and is licensed under the Creative Commons Attribution-Non Commercial-Share Alike License.

Planetary Settlement (2024)

FAQs

How to get planetary settlement? ›

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away. Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

What is the best planet to settle in NMS? ›

Settlements can spawn on even inhospitably hot or cold planets, but it's best to choose a planet with a temperate atmosphere and as few extreme weather events or storms as possible. Look for Lush planets described as Paradise, Temperate, Verdant, Bountiful, or Flourishing.

What is the max settlement income in NMS? ›

Planetary Settlement - Productivity contains a detailed description of the characteristics of the Planetary Settlement's Productivity. per (real life) day, with the maximum being 1,000,000.

What is Earth settlement? ›

In geotechnical engineering , settlement is defined as the vertical movement of the ground, generally caused be changes in stresses within the earth. Subsidence is a term often used to described 'caving in' or sinking of the ground, that may not be associated within changes in soil stresses.

How do you get a settlement on a specific planet in no man's sky? ›

As long as it's inhabited (not a dead planet with absolutely no life) there will be a settlement on it somewhere. To find it, land on the planet, get out of your ship, and use the settlement map you bought in your inventory.

Where is the best place to build a settlement in Starfield? ›

A good planet to start is Jemison in the Alpha Centauri star system, as it has a temperate climate - meaning you can build without unlocking anything. It's where New Atlantis is found and a good bulk of the main story takes place, so you'll be visiting it frequently.

Is there a 3000 limit in NMS? ›

The game displays a generic "unsuitable location" error message once the limit has been reached. There is also a limit of 16,000 base objects per save and a 3,000 components upload limit per base. Bases which use more than 3,000 parts cannot be uploaded.

What is the most profitable plant to grow in NMS? ›

The best value is Living Glass as it grows much more rapidly as both Liquid Explosive and Circuit Board grow in roughly 24 hours.

Is there a money cap in NMS? ›

The maximum number of units that a player can accrue is 4,294,967,295 (approx 4.3 billion) (being FFFFFFFF in hexadecimal, thus being an overflow error) after which the number will not rise any further. It will NOT wrap around to zero.

What is creep settlement? ›

Since soil particles are practically incompressible, consolidation settlements is caused by a reduction in voids due to gradual squeezing out of water. Finally, creep settlement occurs under a constant load and is depended on the stress history, the type of soil and the anisotropy of the soil.

How to avoid differential settlement? ›

Differential Settlement Prevention

Ideally, you should build a house on soil layers with minimal clay or silt. This way, you will not have to worry about the soil under your foundation shrinking and expanding. If possible, the house should sit on native soil and not fill soil.

Can you fix differential settlement? ›

Homes built on hillsides are susceptible to differential settlement caused by poor compaction and something called soil creep. This problem can be fixed by drilling concrete piers deep down into the bedrock under the foundation.

How to get settlement chart nms? ›

Obtained from the Cartographer on a Space Station in exchange for Navigation Data.

How do you get the settlement quest in NMS? ›

The Settlement quest starts with the Planet in Distress mission which involves receiving a distress signal from a Settlement that you go to and become the Overseer of. Alternatively you can find Charts from the Cartographer that will lead to you a Settlement.

How do you get planetary demolition? ›

Planetary Demolition is a Hidden Technique Sub-Ability that can be obtained with a 1/20 chance after defeating the PTS Deva Boss after accepting its respective Boss Mission, which is located in Tempest Village.

How do I get planetary administration? ›

When you first colonize a world, your central hub is a Reassembled Ship Shelter. Once you hit 5 pop on that world, you can then upgrade it to a Planetary Administration building. Planetary Administration is a second level government building (Reassembled Ship Shelter is the first level building).

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